I collaboration with the Empatia team we are trying to adapt the lenses of game design to offer a more nuanced analysis of tokenistic democratic innovations.


A lot of democratic innovations have none or very little policy impact, engage only usual suspects and are vastly criticized by many scholars.


Nonetheless we think that we can offer a more nuanced analysis of these processes some of which might have interesting pedagogic effects if interpreted as serious games.


The objective of this research is to avoid lumping all tokenistic innovations in a single category and attempt to offer an initial categorization of these processes that overcomes the limitations of the current literature.


In doing so we also hope to (re)introduce a lot of interesting concepts developed in the serious games literature in political science.



New article on the systemic approach to democracy


Scholio project starting


Milan PB reaches 10.000 enrolled users in the ideation phase.


First RCT in a Citizens' Assembly successfully implemented!


Brazilian Participatory Budgeting Census 2012-2016 completed (old version here)


Experiment on Brazilian candidates forthcoming in AJPS


Argument mapping paper published in New Media and Society.


"Failures to analyze Failures" paper published in PS.


Working paper on multi-channel Democratic Innovations