I collaboration with the Empatia team we are trying to adapt the lenses of game design to offer a more nuanced analysis of tokenistic democratic innovations.


A lot of democratic innovations have none or very little policy impact, engage only usual suspects and are vastly criticized by many scholars.


Nonetheless we think that we can offer a more nuanced analysis of these processes some of which might have interesting pedagogic effects if interpreted as serious games.


The objective of this research is to avoid lumping all tokenistic innovations in a single category and attempt to offer an initial categorization of these processes that overcomes the limitations of the current literature.


In doing so we also hope to (re)introduce a lot of interesting concepts developed in the serious games literature in political science.